Ms. Sarah Cornelius
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Grade 1
Unit 4: Intro to Computer Coding

Standards Assessed

(2) Communication and collaboration. The student collaborates and communicates both locally and globally using digital tools and resources to reinforce and promote learning. The student is expected to:
(A) use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally; and
(B) participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures.

(4) Critical thinking, problem solving, and decision making. The student applies critical-thinking skills to solve problems, guide research, and evaluate projects using digital tools and resources. The student is expected to:
(C) evaluate products prior to final submission.

(5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to:
(A) adhere to acceptable use policies reflecting appropriate behavior in a digital environment.

Enduring Understandings

Essential Questions

Students will understand that...
  • People can use technology to communicate and collaborate with peers across the globe.
  • Students use technology to promote collaboration and creativity among learners of multiple cultures.
  • Ensure the accuracy and clarity of the product before considering it complete.
  • Individuals must make responsible decisions on what to share and what to keep private.​
Students will be able to answer...
  • How can I communicate and work with others using technology?
  • What can I learn working with students in other cultures?
  • Does my final product meet the rubric provided?
  • How do I work to take care of myself and others in the digital world?

Knowledge 

Skills 

The student will know... 
  • How programming is the process of instructing a computer how to do a task.
  • That programming basics involves: conditional statements like "If this, then that;" loops that repeat commands and functions that execute sets of commands.
The student will be able to...
  • "Program" objects to move from one location to another in sequential steps (order of events.)
    • Use loops, functions and conditional statements to make shorter lines of code that perform powerful operations.

Performance Tasks  (main subject integration: Math)

  • Goal: Using programming concepts, skills, and logic, students will program their exploration rovers (Fuzzes) to explore the planet of Smeeborg.
  • Role: Students will be engineers who created the exploration rovers (fuzzFamily) to explore different planets.
  • Audience: The teacher will take on the role as the president of planet Earth in 2120. The president will evaluate each engineer’s ability to explore the new world using programming concepts.
  • Situation: The fuzzFamily (exploration rovers) were sent to explore the universe. Their ship crash lands on a planet called Smeeborg. The fuzzes discover Technomazes, glowing paths of bright tiles, that they use to explore the planet.
  • Product: Completion of programming levels and understanding of computer programming on an iPad.
  • Standard: See Technology Standards.

Challenge: Create an animal
Solution: A frog hopping in a circle #grade1 #kisj #wedo #edtech pic.twitter.com/lM8hZuzJED

— Ms. Sarah Cornelius (@ms_cornelius) April 11, 2017

Mastering some non-screen coding with #ozobot then turning in our results through #flipgrid. pic.twitter.com/b5HQ8D6vAr

— Ms. Sarah Cornelius (@ms_cornelius) November 29, 2018
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