Grade 1
Unit 4: Intro to Computer Coding
Standards Assessed
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(2) Communication and collaboration. The student collaborates and communicates both locally and globally using digital tools and resources to reinforce and promote learning. The student is expected to:
(A) use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally; and (B) participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures. (4) Critical thinking, problem solving, and decision making. The student applies critical-thinking skills to solve problems, guide research, and evaluate projects using digital tools and resources. The student is expected to: (C) evaluate products prior to final submission. (5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: (A) adhere to acceptable use policies reflecting appropriate behavior in a digital environment. |
Enduring Understandings
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Essential Questions |
Students will understand that...
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Students will be able to answer...
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Knowledge |
Skills |
The student will know...
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The student will be able to...
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Performance Tasks (main subject integration: Math)
- Goal: Using programming concepts, skills, and logic, students will program their exploration rovers (Fuzzes) to explore the planet of Smeeborg.
- Role: Students will be engineers who created the exploration rovers (fuzzFamily) to explore different planets.
- Audience: The teacher will take on the role as the president of planet Earth in 2120. The president will evaluate each engineer’s ability to explore the new world using programming concepts.
- Situation: The fuzzFamily (exploration rovers) were sent to explore the universe. Their ship crash lands on a planet called Smeeborg. The fuzzes discover Technomazes, glowing paths of bright tiles, that they use to explore the planet.
- Product: Completion of programming levels and understanding of computer programming on an iPad.
- Standard: See Technology Standards.
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