Ms. Sarah Cornelius
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Grade 3
Unit 4: Computer Programming

Standards Assessed

(1) Creativity and innovation. The student uses creative thinking and innovative processes to construct knowledge and develop digital products. The student is expected to:
(A) create original products using a variety of resources.

(3) Research and information fluency. The student acquires and evaluates digital content. The student is expected to:
(C) validate and evaluate the relevance and appropriateness of information.

(4) Critical thinking, problem solving, and decision making. The student researches and evaluates projects using digital tools and resources. The student is expected to:
(B) collect, analyze, and represent data to solve problems using tools such as word processing, databases, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages.

(5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to:
(A) adhere to acceptable use policies reflecting positive social behavior in the digital environment.

Enduring Understandings

Essential Questions

Overreaching…
  • ​A variety of resources are needed to create a product.
  • Evaluating information for relevance is part of any process.
Tropical…
  • Data can be displayed in multiple ways to illustrate relationships, trends and patterns.
  • Students have rights and responsibilities that impact the use of technology.
Overreaching…
  • Why are some resources better than others?
  • How do I evaluate my information effectively?

Tropical…
  • How can I represent the data collected using a visual display?
  • How do I work to take care of myself and others in the digital world?

Knowledge 

Skills 

The student will know... 
  • Understand the importance of using a variety of resources, both online and offline when producing a project.
  • Know how to evaluate data from a resource and determine the importance of it.
  • Know how turn numerical data into a graphic representation that can used to inform others.
  • Understand their role as a global digital citizen.
The student will be able to...
  • Be able to use a number of different website and/or books when creating a project.
  • Be able to know what is good information and what is bad information from the internet.
  • Be able to use numbers and data to create different types of bar and pie graphs.
  • Know what it means to be a good global citizen online.

Performance Tasks  (main subject integration: Math)

  • Goal: Using programming concepts, skills, and logic, students will create and run a program that performs a specific task or action.
  • Role: Students will take on the role as a computer programmer who has been hired by a company to create a program.
  • Audience: The “client” will be the teacher.
  • Situation: The client would like the programmers to create a program for them that performs a specific task.
  • Product: Students will use the iPad app HopScotch to program their own game.
  • Standard: See Technology Standards.

Last day of https://t.co/hBDIHONgat! The students loved the programming so much they asked for it to continue as an after school club! pic.twitter.com/CnIUWFbEND

— Ms. Sarah Cornelius (@ms_cornelius) November 24, 2021
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