Ms. Sarah Cornelius
  • Home
  • About
  • Contact

Kindergarten
Unit 2: Interactive Thinking (3 weeks)

Unit Summary

Students will explore and operate educational apps that are connected to the content they are learning in their homeroom class. The subject matter of these educational apps include English language arts, language development, mathematics, and art. These educational apps will help students gain valuable knowledge and skills appropriate to their grade level. Students will also understand how educational apps can be used as interactive references or practice/drill tools.

Enduring Understandings

Essential Questions

Students will understand that:
  • Educational apps can be interactive references or practice/drill tools.
  • Educational apps can include academic subject matter.
  • Finding appropriate grade-level apps is crucial in eLearning.
  • Why is it important for students to operate appropriate grade-level apps?
  • When would you use a practice/drill app?
  • When would you use a reference app?
  • What is the purpose of the educational apps you operate?​

Knowledge 

Skills 

The student will know...​​
  • There are fundamental gestures to manipulate the multi-touch screen (tap, drag, flick, swipe, double tap, pinch, touch and hold, shake, etc.).
  • There are general navigational features in each educational app.
The student will be able to...
  • Operate educational apps to gain knowledge or practice content skills.
  • Perform fundamental gestures to manipulate the multi-touch screen (tap, drag, flick, swipe, double tap, pinch, touch and hold, shake, etc.).​

The next generation of engineers are hard at work! #kisj pic.twitter.com/pnhff7slD4

— Ms. Sarah Cornelius (@ms_cornelius) August 24, 2016

Kinder is learning about weight & balance. What better way to test out a prediction then to make & use a #lego seesaw (2tires=3blocks) #kisj pic.twitter.com/xA8hbc13k6

— Ms. Sarah Cornelius (@ms_cornelius) October 14, 2016
Proudly powered by Weebly