Ms. Sarah Cornelius
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Mastery unit 2: Interactive Thinking 

Standards Assessed

1. Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. Students:
(A) articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.

2. Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical. Students:
(B) engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

3. Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others. Students:
(C) curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

4. Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students:
(B) select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

Enduring Understandings

Essential Questions

Students will understand that...
  • Educational apps can be interactive references or practice/drill tools.
  • Educational apps can include academic subject matter.
  • Finding appropriate grade-level apps is crucial in eLearning.
Students will be able to answer...
  • Why is it important for students to operate appropriate grade-level apps?
  • When would you use a practice/drill app?
  • When would you use a reference app?
  • What is the purpose of the educational apps you operate?​

Knowledge 

Skills 

The student will know...​​
  • There are fundamental gestures to manipulate the multi-touch screen (tap, drag, flick, swipe, double tap, pinch, touch and hold, shake, etc.).
  • There are general navigational features in each educational app.
The student will be able to...
  • Operate educational apps to gain knowledge or practice content skills.
  • Perform fundamental gestures to manipulate the multi-touch screen (tap, drag, flick, swipe, double tap, pinch, touch and hold, shake, etc.).​

Performance Task

Students will explore and operate educational apps that are connected to the content they are learning in their homeroom class. The subject matter of these educational apps include English language arts, language development, mathematics, and art. These educational apps will help students gain valuable knowledge and skills appropriate to their grade level. Students will also understand how educational apps can be used as interactive references or practice/drill tools.

It took a lot of math but we got our #sphero over the bridge! #kisj pic.twitter.com/Lse4cCeyHZ

— Ms. Sarah Cornelius (@ms_cornelius) September 8, 2016

How many elements can you get in Little Alchemy 2? Our student record is 472! pic.twitter.com/NHbmgSiIZq

— Ms. Sarah Cornelius (@ms_cornelius) November 24, 2021
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